Fresh ripe tomatoes branch with water drops, tomato half and cold pure water splash. 3D wave swirl design element. Healthy food, vegetables drink liquid design, healthy diet concept.
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 7
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 57.0386
cameraFov (float): 29.2204
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 32.7836
cameraTransform (m44f): [{1, 1.11759e-008, -3.72529e-009, 10.0123}, {-1.11759e-008, -0.99978, 0.0209797, -61.8832}, {3.72529e-009, -0.0209797, -0.99978, 84.7923}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 10799, 7199]
displayWindow (box2i): [0, 0, 10799, 7199]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
vrayInfo/camera (string): “VRayPhysicalCamera004”
vrayInfo/computername (string): “desktop-2eai5st”
vrayInfo/cpu (string): “INTEL/Model:15,Family:6,Stepping:2,Cache:0”
vrayInfo/date (string): “03.03.2019”
vrayInfo/filename (string): “Liguid round water.max”
vrayInfo/frame (string): “-2697514”
vrayInfo/h (string): “65494”
vrayInfo/mhz (string): “0MHz”
vrayInfo/noiseThreshold (string): “0,001000”
vrayInfo/numPasses (string): “0”
vrayInfo/numSubdivs (string): “0,00”
vrayInfo/os (string): “Win10”
vrayInfo/primitives (string): “0”
vrayInfo/ram (string): “65456MB”
vrayInfo/rendertime (string): ” 0h 0m 0,0s”
vrayInfo/time (string): “19:27:22”
vrayInfo/vmem (string): “134217728MB”
vrayInfo/vraycore (string): “3.60.03”
vrayInfo/vrayversion (string): “Internal V-Ray version Adv 3.60.03”
vrayInfo/w (string): “54998”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayMatteShadow.B (half)
VRayMatteShadow.G (half)
VRayMatteShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)